P+ - Donkey Kong - Action - 0x131

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. ChangeSubactionRestartFrame(SpecialLwLoop)
  3. CreateInterrupt { interrupt_id: None, action: 0x131, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
  5. PreviousInterruptAddRequirement(OnGround)
  6. CreateInterrupt { interrupt_id: None, action: 0x132, requirement: (AnimationEnd) }
  7. PreviousInterruptAddRequirement(OnGround)
  8. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  9. CallEveryFrame { thread_id: 9, script: 0x1cee8 }

Exit Script